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Maria Bueno

Online game to help young students explore careers - 0 views

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    Students from Norco College created an interactive game that introduces middle schools students to career technical education. '' It's so important to get students thinking early about their future'' (Director of Career & Technical Education Projects)
Jennifer Jocz

The Education Solution - Forbes.com - 1 views

  • He has made a career out of buying and selling accredited schools and turning them around by positioning them to focus on specific niches.
    • Jennifer Jocz
       
      He's focusing on specific groups...the "nonconsumers"
  • nothing other than online education can meet the needs of billions of people hungry for an opportunity to learn and secure a passport out of poverty.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Yang Jiang

British Kids Log On and Learn Math - in Punjab - NYTimes.com - 1 views

  • LONDON — Once a week, year six pupils at Ashmount Primary School in North London settle in front of their computers, put on their headsets and get ready for their math class. A few minutes later, their teachers come online thousands of kilometers away in the Indian state of Punjab.
Anna Ho

Tangible Steps Toward Tomorrow (online version) - W.K. Kellogg Foundation - 2 views

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    "This publication, developed by the W.K. Kellogg Foundation in collaboration with IDEO, details a human-centered approach to evolving the system of early education for the needs and possibilities of the 21st century." - The ideas presented in this publication are interesting, but I found the presentation of information particularly compelling.
Maung Nyeu

Knewton Strikes A Deal To Power Pearson's Digital Education Courses | TechCrunch - 1 views

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    The partnership of Knewton and publisher Pearson will give a boost to digital textbooks and online course materials. The objective is to present educational content personalized to each student's learning pace and abilities. This deal will give it access to millions of students for the first time. Knewton uses alogrithm to personalize education, and the Pearson deal will give it access to millions of titles to create the network effects necessary for its algorithms to be adopted.
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    This is HUGE! School for One will have a run for its money against the breadth and depth of content that Pearson has that can be tied to individualized learning through this type of algorithm and logic! Its a nice place for Pearson (and me) to be!
Drew Nelson

EDUtainment startup at HGSE - 1 views

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    This is what some very talented current students at HGSE are working on. It's a solid plan, with a talented and diverse team of educators and media producers. And it's taking off! So heads up everyone. This is part of the next phase of your plan too ;-) Just look at the production value!
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    oh, and give them money. lots of money. and tell your friends to give them money. 'cuz they're actually doing this. http://www.indiegogo.com/drmadd plus this is a great promo video anyway
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    TEP11 grad here. Now a math teacher in a Title 1 school. Interested. I follow this Diigo feed (since when I took this useful class) so saw the video just now ... edutainment.com not working yet :-( I wanted to see more. Fyi, here's a rare example of a math video my students "tolerated" http://www.youtube.com/watch?v=A7MxGyEaN64
Emily Watson

New York U. Turns to Free Site to Help Teach Computer Programming - 0 views

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    NYU's Steinhardt School partnering with Codeacademy http://www.codecademy.com/#!/exercises/0 for online programming class.
Rupangi Sharma

Home computing, school engagement and academic achievement of low-income adolescents - 0 views

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    Interesting research studies based on the work of Computers for Youth and its impact. Access here: http://cfy.org/impact/impact-on-families/
Jason Dillon

White paper reflecting on Khan Academy blended pilot in Oakland - 1 views

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    What happens when online tutoring goes to school?
Emily Watson

College Credit Eyed for Online Courses - 0 views

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    The possibility for MOOC's to gain some legitimacy by offering credit through the administration of a fee-based exam.
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    There is an "uncollege" movement that encourages people to complete college degrees by pursuing self-study, then taking CLEP exams to gain college credits. The problem has always been that many higher-priced/name-brand colleges (e.g. Harvard) don't accept CLEP credits, requiring students to pay for credits the old-fashioned way. I wonder whether established schools will accept credits from MOOC courses.
Jeffrey Siegel

Private School Goes All In With Tech - 0 views

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    Other than equipping students with both iPads and laptops and teaching digital citizenship, it seems like the same old preservationist classrooms with new gadgets
Junjie Liu

Networked Students - 0 views

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    A youtube video demonstrating how a 21st-century high school students integrate all kinds of online tools and resources to study Psychology.
Cole Shaw

Does ed tech need its own Consumer Reports? - 2 views

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    A new proposal calls for a Consumer Reports-like rating body to evaluate new digital learning tools. Ed tech innovators like the idea in theory but they worry that it won't work in practice.
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    Talks about different groups that are trying to help classify and rate the various ed tech products out there--more and more are released every day!! So how do teachers know what is useful and what is not? Discusses initiatives and some possible con's--so many are released and so many are updated that it may be impossible to keep up the evaluation pace.
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    Funny, I was just talking with someone about this very idea the other day. We absolutely need something like this and my guess is that we will have a few competitors, at least early on, for the top ed tech review site. I think there is space for both an organization that specializes and for a yelp like site that essentially crowd sources the reviews. It will be tough to keep up, but think of how many products and areas Consumer Reports deals with- we can do this, and need to do this, for ed tech to get used wisely in our schools.
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    With regards to e-learning, I think inevitably some company or organization will provide ratings of the quality of online degree programs and learning tools. Whether this is Consumer Reports or US World & News Report or some new player (investment opportunity?), the need for objective assessments of digital learning tools is definitely needed. The Benchmarking e-learning wiki is interesting http://en.wikipedia.org/wiki/Benchmarking_e-learning
Jason Dillon

Interview with Author of "Wounded by School" - 0 views

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    If you aren't familiar with Steve Hargodon, he is worth checking out. He blogs and facilitates a lot of online conversations about the future of education.
Komal Syed

Powers of Video Based Instructions bridges distances - 2 views

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    We know a good deal about the contents of this article arlready, but its a TIME article and it links to some interesting studies and polls. http://nation.time.com/2012/10/18/higher-education-poll/?pcd=teaser and this should encourage us, as we pay through the nose for this education: David Stavens (Udacity's co-founder, and Stanford alum) concedes. "I think the top 50 schools are probably safe," he says. "There's a magic that goes on inside a university campus that, if you can afford to live inside that bubble, is wonderful." ... I agree with Mr. Stavens . I hope you do too. See you in class!
Jeffrey Siegel

Mapping The Future Of Education Technology - 2 views

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    "65% of today's grade-school children will end up at jobs that haven't been invented yet." Infographic detailing some possible future directions for educational technology including gamification, digital classrooms and novel computing methods.
Jennifer Lavalle

Online Program Aims to Help Ala. Elementary Schools - 0 views

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    Interesting program to look into called "Kids College." A video game laced with reading/math assessments.
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